2000 33c Celebrate the Century,1990s: Virtual Reality

# 3191j - 2000 33c Celebrate the Century - 1990s: Virtual Reality

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US #3191j
2000 Virtual Reality – Celebrate the Century (1990s)

• Part of the tenth and final sheet in the Celebrate the Century stamp series issued from 1998-2000
• Commemorates the introduction of virtual reality to the field of technology
• Includes text on the back with historical details

Stamp Category: Commemorative
Series: Celebrate the Century
Value: 33¢ First Class Mail Rate
First Day of Issue: May 2, 2000
First Day City: Escondido, California
Quantity Issued: 82,500,000
Printed by: Ashton Potter (USA) Ltd.
Printing Method: Offset, Intaglio
Format: Panes of 15
Perforations: 11.5
Tagging: Block tagging

Why the stamp was issued: To honor the early days of virtual reality and its impact on technology, gaming, and more.

About the stamp design: Pictures artwork by Drew Struzan of a person wearing a VR (virtual reality) headset. Includes the following text on the back: “In 1998, Special Olympics marked its 30th anniversary. The organization provides year-round sports training and competition for children and adults with mental retardation, giving them opportunities to develop physical fitness and demonstrate courage.”

First Day City: The First Day of Issue Ceremony was held at the Village Amphitheater of San Diego Wild Animal Park in Escondido, California.

About the Celebrate the Century series: The USPS launched the Celebrate the Century series in 1998 to mark the end of the 20th century and herald the arrival of the 21st. The series includes 10 sheets of 15 stamps (150 in total), with each honoring important moments from a different decade (1900s, 10s, 20s, 30s, 40s, 50s, 60s, 70s, 80s, and 90s). At the time of completion, it was the longest and most ambitious commemorative stamp series in US history.

History the stamp represents: Virtual reality is an artificial environment created by high-tech computer equipment. It manipulates the human senses, especially of sight and hearing, to create a feeling of being inside a three-dimensional world. Participatns can look at and seem to handle the computer-generated images of objects as if the items actually exist. This technology is most widely used in video games, but is also utilized in architecture, engineering, medicine, and training of athletes and pilots.

Virtual reality video games appeared in stores and arcades in the early 1990s. Most systems consist of a headset or helmet that contains two miniature television screens, one for each eye. The screens are connected to a computer system. When seen together, the images produce a three-dimensional view. A tracking device in the headset can sense which direction the user is looking, and as the head moves, the computer updates the images. Some systems also have a small speaker for each ear, which strengthens the illusion.

Another device utilized in virtual reality systems is a special glove that senses the movement of hands and fingers. The image of the glove appears on the video screen, and the user can feel the weight or resistance of the object being handled.

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US #3191j
2000 Virtual Reality – Celebrate the Century (1990s)

• Part of the tenth and final sheet in the Celebrate the Century stamp series issued from 1998-2000
• Commemorates the introduction of virtual reality to the field of technology
• Includes text on the back with historical details

Stamp Category: Commemorative
Series: Celebrate the Century
Value: 33¢ First Class Mail Rate
First Day of Issue: May 2, 2000
First Day City: Escondido, California
Quantity Issued: 82,500,000
Printed by: Ashton Potter (USA) Ltd.
Printing Method: Offset, Intaglio
Format: Panes of 15
Perforations: 11.5
Tagging: Block tagging

Why the stamp was issued: To honor the early days of virtual reality and its impact on technology, gaming, and more.

About the stamp design: Pictures artwork by Drew Struzan of a person wearing a VR (virtual reality) headset. Includes the following text on the back: “In 1998, Special Olympics marked its 30th anniversary. The organization provides year-round sports training and competition for children and adults with mental retardation, giving them opportunities to develop physical fitness and demonstrate courage.”

First Day City: The First Day of Issue Ceremony was held at the Village Amphitheater of San Diego Wild Animal Park in Escondido, California.

About the Celebrate the Century series: The USPS launched the Celebrate the Century series in 1998 to mark the end of the 20th century and herald the arrival of the 21st. The series includes 10 sheets of 15 stamps (150 in total), with each honoring important moments from a different decade (1900s, 10s, 20s, 30s, 40s, 50s, 60s, 70s, 80s, and 90s). At the time of completion, it was the longest and most ambitious commemorative stamp series in US history.

History the stamp represents: Virtual reality is an artificial environment created by high-tech computer equipment. It manipulates the human senses, especially of sight and hearing, to create a feeling of being inside a three-dimensional world. Participatns can look at and seem to handle the computer-generated images of objects as if the items actually exist. This technology is most widely used in video games, but is also utilized in architecture, engineering, medicine, and training of athletes and pilots.

Virtual reality video games appeared in stores and arcades in the early 1990s. Most systems consist of a headset or helmet that contains two miniature television screens, one for each eye. The screens are connected to a computer system. When seen together, the images produce a three-dimensional view. A tracking device in the headset can sense which direction the user is looking, and as the head moves, the computer updates the images. Some systems also have a small speaker for each ear, which strengthens the illusion.

Another device utilized in virtual reality systems is a special glove that senses the movement of hands and fingers. The image of the glove appears on the video screen, and the user can feel the weight or resistance of the object being handled.